Critical Plays : Embodied Research for Social Change.
Material type:
- text
- computer
- online resource
- 9789462097551
- 610.72
- L1-991
Intro -- Critical Plays: Embodied Research for Social Change -- TABLE OF CONTENTS -- Acknowledgements -- Introduction -- Cast of characters and setting -- Prologue -- Scene / class 1: Subjectivities -- Scene / class 2: Cognitive / creative tensions, or what I know versus what I feel -- Intermezzo 1: Miscommunications -- Scene / class 3: Truth and verisimilitude. 5:08pm -- Intermezzo 2: Dusting down the muse -- Scene / class 4: Finding the form -- Intermezzo 3: One way or another -- Scene / class 5: Telling stories (whose stories?) -- Scene / class 6: Questions of representation -- Intermezzo 4: Art as truth? Holding on to the muse -- Scene 7: Researcher as artist / artist as researcher -- Scene / class 8: Dotting the I's and crossing the T's- Rigour or rigor mortis? -- Scene / class 9: Muse or museum? Theory on the street -- Intermezzo 5: Between a rock and a hard place -- Scene / class 10: Contested territories. When blurring the boundaries means crossing the line -- Scene 11: Class notes -- Scene / class 12: Critical plays -- Scene 13: Coda -- Additional reading -- About the authors.
Critical Plays is the systematic study of one (fictional) classroom culture populated by six students and their two professors, imaginatively conceived from interviews, experience, observation and thematic analysis, and shaped into performance text. This play-as-research-text aims to provide an encounter both creative and scholarly for readers. The characters who populate it are drawn from the authors' lived experiences as researchers, teachers, and performance makers.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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