How to Cheat in Blender 2. 7x.
Material type:
- text
- computer
- online resource
- 9781498764520
- 777.7
- TR897.72.B55 .T467 2017
Cover -- Title page -- Copyright page -- Table of Contents -- Author -- 1: Interface Cheats -- 1.1 Factory Reset -- 1.2 Last-Session Recovery -- 1.3 Recovering Overwritten Files -- 1.4 Start-Up Files -- 1.5 Multiple Scenes -- 1.6 Asset Sharing and Reusing -- 1.7 User Preferences -- 1.8 Multimonitor Setup -- 1.9 First-Person Controls -- 1.10 Align Camera to Viewport -- 1.11 Matcap -- 1.12 Text Editing -- 1.13 Scroll Editing -- 1.14 Hide the Splash Screen -- 1.15 Dual Outliners -- 1.16 Viewport Visibility -- 2: Selections -- 2.1 Edit Selection Modes -- 2.2 Layers and Selections -- 2.3 Layer Management -- 2.4 Groups -- 2.5 Vertex Groups -- 2.6 Selecting NGons -- 2.7 Edge Loops and Shortest Path Selections -- 2.8 Selecting Perimeter Edges -- 2.9 Selecting UV Seams and Linked Selection -- 2.10 Selecting Objects from Patterns -- 2.11 Random Selection -- 2.12 Selection and Visibility -- 2.13 Lasso Selection -- 2.14 Selective Texture Painting -- 2.15 Vertex Weights and Selection -- 3: Modeling -- 3.1 Modeling from References -- 3.2 Nondestructive Deformations -- 3.3 One-Sided Polygons -- 3.4 Duplication and "Multiple Modeling" -- 3.5 Water, Waves, and Oceans -- 3.6 Quads and Triangles -- 3.7 Bending -- 3.8 Meshes from Edges -- 3.9 Spline Modeling -- 3.10 Rebuilding Meshes: Retopology -- 3.11 Grease Pencil Modeling -- 4: UV Mapping Cheats -- 4.1 The UV Image Editor -- 4.2 Smart UV Project -- 4.3 Manual Mapping -- 4.4 Diagnosing and Fixing Map Distortions -- 4.5 Camera Mapping -- 4.6 Atlas Texturing -- 4.7 Packing and Layout -- 4.8 Copying UVs -- 4.9 Overlapping UVs -- 4.10 Breaking Islands -- 4.11 Exporting UV Layouts -- 4.12 The 0-1 Space -- 4.13 Pinning and Unwrapping -- 5: Texturing and Materials -- 5.1 Blender Render versus Cycles -- 5.2 Viewport Rendering -- 5.3 Layered Painting: Blender Internal -- 5.4 Flattening Layer Painting.
5.5 Camera Project Painting -- 5.6 Flat Projection -- 5.7 UV Cloning -- 5.8 Configuring a Stencil Brush -- 5.9 Node Wrangler -- 5.10 Stroke Methods -- 6: Rigging and Animation Cheats -- 6.1 Keyframing, Auto-Key, and Optimization -- 6.2 Motion Paths: Following and Clamping -- 6.3 Curves and Colors -- 6.4 Animation Baking -- 6.5 Squash and Stretch -- 6.6 Hierarchical Rigging -- 6.7 Selection Controls -- 6.8 Hooks -- 6.9 Grease Pencil Referencing and Animation -- 6.10 Rigify -- 7: Rendering Cheats -- 7.1 Rendering Wireframes -- 7.2 Texture Baking -- 7.3 Progressive Refine -- 7.4 Tiles and Bounces -- 7.5 Render Selections -- 7.6 Manual Culling -- 7.7 Comparative Renders -- 7.8 Render Layers -- 7.9 Render Layers and Image Files -- 7.10 Combining Render Layers -- 7.11 Light Portals -- 8: Add-Ons -- 8.1 More Objects! -- 8.2 Image Planes -- 8.3 F2 Add-On -- 8.4 Landscape Tool -- 8.5 Trees and More Trees! -- 8.6 Pie Menus -- 8.7 Camera Navigation -- 8.8 Scene Information -- 8.9 Layer Management -- 8.10 Blend File Packaging -- 8.11 Dynamic Space Bar -- 8.12 OpenStreetMap -- 8.13 Easy FX-Special Effects -- 8.14 Books -- 9: Game Development Cheats -- 9.1 Standardize Units -- 9.2 Normals and Backface Culling -- 9.3 Real-Time Rendering -- 9.4 Modeling for Games: Information and Auto-merging -- 9.5 UV Seams: Visualization -- 9.6 UV Seams: Combining Islands -- 9.7 Object Combining and Modularity -- 9.8 Exporting: Native versus Non-native -- 9.9 Exporting Animations -- 9.10 Collision Meshes -- 9.11 Lightmap UVs -- 9.12 Empties and Hierarchies -- 9.13 Blender Export Limitations -- 10: Interoperability -- 10.1 SVG and Inkscape -- 10.2 Blend Swap -- 10.3 Free Images and Textures -- 10.4 Blender Cloud and Texture Library -- 10.5 Working with Colors and Color Palettes -- 10.6 Maps and Terrain Displacement -- 10.7 MakeHuman -- 10.8 Renderers: V-Ray and RenderMan -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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