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The Game Culture Reader.

By: Contributor(s): Material type: TextTextPublisher: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2013Copyright date: ©2014Edition: 1st edDescription: 1 online resource (282 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781443864374
Subject(s): Genre/Form: Additional physical formats: Print version:: The Game Culture ReaderDDC classification:
  • 306.487
LOC classification:
  • GV1469.3 -- .G36 2013eb
Online resources:
Contents:
Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PART I -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- PART II -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- PART III -- CHAPTER NINE -- CHAPTER TEN -- CHAPTER ELEVEN -- CHAPTER TWELVE -- REFERENCES -- GAMES CITED -- CONTRIBUTORS -- INDEX.
Summary: In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis.
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Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PART I -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- PART II -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- PART III -- CHAPTER NINE -- CHAPTER TEN -- CHAPTER ELEVEN -- CHAPTER TWELVE -- REFERENCES -- GAMES CITED -- CONTRIBUTORS -- INDEX.

In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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