The Game Culture Reader.
Material type:
- text
- computer
- online resource
- 9781443864374
- 306.487
- GV1469.3 -- .G36 2013eb
Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PART I -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- PART II -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- PART III -- CHAPTER NINE -- CHAPTER TEN -- CHAPTER ELEVEN -- CHAPTER TWELVE -- REFERENCES -- GAMES CITED -- CONTRIBUTORS -- INDEX.
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studiesthat peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of gameshas reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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