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The Paradox of Transgression in Games.

By: Contributor(s): Material type: TextTextSeries: Routledge Advances in Game StudiesPublisher: Oxford : Taylor & Francis Group, 2020Copyright date: ©2020Edition: 1st edDescription: 1 online resource (223 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781000049497
Subject(s): Genre/Form: Additional physical formats: Print version:: The Paradox of Transgression in GamesDDC classification:
  • 794.8
LOC classification:
  • GV1469.34.P79 .M678 2020
Online resources:
Contents:
Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figure -- 9.1 A Theory of The Paradox of Transgression in Games -- Tables -- 0.1 Overview of Player Respondents -- 3.1 Overview of Games Used in the Empirical Studies -- Preface -- Acknowledgments -- Introduction: Exploring Transgressions in Games -- Part 1 Transgression in Games -- 1 Old Term, New Game -- 2 Form and Content of Transgressive Games -- 3 Transgressive Games: An Overview -- Part 2 Experiences With Transgressive Games -- 4 Transgressive Games and the Player-Response Perspective -- 5 Transgressive Gameplay Experiences -- 6 Transgressive Game Content and Emotional Response -- Part 3 Games and Transgressive Aesthetics -- 7 The Carnivalesque Aesthetics of Games -- 8 Game Aesthetics and the Sublime -- Conclusions: A Theory of The Paradox of Transgression in Games -- Index.
Summary: Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.
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Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figure -- 9.1 A Theory of The Paradox of Transgression in Games -- Tables -- 0.1 Overview of Player Respondents -- 3.1 Overview of Games Used in the Empirical Studies -- Preface -- Acknowledgments -- Introduction: Exploring Transgressions in Games -- Part 1 Transgression in Games -- 1 Old Term, New Game -- 2 Form and Content of Transgressive Games -- 3 Transgressive Games: An Overview -- Part 2 Experiences With Transgressive Games -- 4 Transgressive Games and the Player-Response Perspective -- 5 Transgressive Gameplay Experiences -- 6 Transgressive Game Content and Emotional Response -- Part 3 Games and Transgressive Aesthetics -- 7 The Carnivalesque Aesthetics of Games -- 8 Game Aesthetics and the Sublime -- Conclusions: A Theory of The Paradox of Transgression in Games -- Index.

Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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