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Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.

By: Material type: TextTextPublisher: Göttingen : Cuvillier Verlag, 2015Copyright date: ©2015Edition: 1st edDescription: 1 online resource (439 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783736949164
Subject(s): Genre/Form: Additional physical formats: Print version:: Customer Competences and Innovation CapabilityDDC classification:
  • 338.47794800000003
LOC classification:
  • HD9993.E452
Online resources:
Contents:
Intro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography.
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Intro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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