Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.
Material type:
- text
- computer
- online resource
- 9783736949164
- 338.47794800000003
- HD9993.E452
Intro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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