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Wearable Android : Android Wear and Google FIT App Development.

By: Material type: TextTextPublisher: Newark : John Wiley & Sons, Incorporated, 2015Copyright date: ©2015Edition: 1st edDescription: 1 online resource (283 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781119050865
Subject(s): Genre/Form: Additional physical formats: Print version:: Wearable AndroidDDC classification:
  • 004.167
LOC classification:
  • QA76.592.M57 2015
Online resources:
Contents:
Intro -- Title Page -- Copyright Page -- Contents -- About the Author -- About This Book -- Acknowledgments -- Part I Wearable Computing: Introduction and Background -- Chapter 1 Wearables: Introduction -- 1.1 Wearable Computing -- 1.2 Wearable Computers and Technology -- 1.3 "Wearables" -- 1.4 The word: "Wearables" -- 1.5 Wearables and Smartphones -- 1.6 Wearable Light, Glanceable Interactions -- 1.7 Smartphone Dependency, Inconveniences -- 1.8 Wearable Interaction -- 1.9 User's Real-world Context -- 1.10 Variety of Wearable Devices -- 1.10.1 Smart Watches -- 1.10.2 Fitness Sensors -- 1.10.3 Smart Jewelry -- 1.11 Android Wear and Google Fit -- 1.11.1 Device / Hardware Purchases -- References and Further Reading -- Chapter 2 Wearable Computing Background and Theory -- 2.1 Wearable Computing History -- 2.1.1 Wearable Computing Pioneers -- 2.1.2 Academic Research at Various Universities -- 2.2 Internet of Things (IoT) and Wearables -- 2.2.1 Machine to Machine (M2M) -- 2.3 Wearables' Mass Market Enablers -- 2.3.1 "ARM-ed" revolution -- 2.3.1.1 ARM alternatives -- 2.3.2 System on Chip (SoC) -- 2.3.3 Human Dependence on Computing -- 2.3.4 Smartphone extensions -- 2.3.5 Sensors -- 2.3.5.1 Micro-Electro-Mechanical Systems (MEMS) Sensors -- 2.4 Human-Computer Interface and Human-Computer Relationship -- 2.4.1 Human-Computer Interface: over the years -- 2.4.2 Human Computer Interaction (HCI): Demand and Suggest -- 2.4.2.1 Demand Paradigm -- 2.4.2.2 Suggest Paradigm -- 2.4.2.3 Demand or Suggest? -- 2.4.2.4 Demand and Suggest: A Healthy Balance -- 2.4.3 Evolution of the Human-Computer Relationship -- 2.5 A Multi-Device World -- 2.5.1 Spatial Scope of Computing: Devices near and Devices far -- 2.5.2 Body Area Network (BAN) -- 2.5.3 Personal Area Network (PAN) -- 2.5.4 Home Area Network (HAN) -- 2.5.5 Automobile Network.
2.5.5.1 Controller Area Network (CAN) -- 2.5.6 Near-Me Area Network (NAN) -- 2.5.7 Campus Area Network -- 2.5.8 Metro Area Network -- 2.5.9 Wide Area Network -- 2.5.10 Internet -- 2.5.11 Interplanetary Network -- 2.6 Ubiquitous Computing -- 2.7 Collective, Synergistic Computing Value -- 2.7.1 Importance of the User Centricity and the User Context -- 2.7.2 Distributed Intelligent Personal Assistant -- 2.8 Bright and Cloudy: Cloud-based Intelligent Personal Agent -- 2.8.1 Google / Cloud-Based Intelligent Personal Agent -- 2.9 Leveraging Computer Vision -- 2.9.1 Enhanced Computer Vision / Subtle Change Amplification -- 2.10 IoT and Wearables: Unnatural and over the top? -- 2.10.1 Human History of Tool Use and Computation -- 2.10.2 Communication Networks in Nature -- 2.10.3 Consumption of Power: by computational systems, biological and artificial -- 2.11 Security and Privacy Issues -- 2.11.1 Use Awareness and complete end-to-end Transparency -- 2.11.2 User Control and Choice -- 2.11.3 User Access to Collected Data and Erasure capability -- 2.11.4 Device side, transit, and cloud side protection: Data Anonymization -- 2.11.5 Practical Considerations: User Centricity -- 2.11.5.1 OpenID -- 2.12 Miscellaneous -- 2.12.1 PhoneBloks: Waste Reduction -- 2.12.1.1 Project "Ara" -- 2.12.2 Google Cardboard: inexpensive Virtual Reality -- References and Further Reading -- Part II Foundation Android -- Chapter 3 Android Fundamentals / Hello Lollipop -- 3.1 Android: Introduction -- 3.2 Linux: "*nix" or Unix-like OS -- 3.2.1 Unix -- 3.2.2 Open Source -- 3.2.3 GNU / Free Software Foundation -- 3.2.3.1 Free as in Freedom: GNU Public License -- 3.2.4 Apache Software Foundation: Apache Software License -- 3.3 Linux: yesterday and today -- 3.4 Unix System Architecture -- 3.4.1 Unix Processes -- 3.4.1.1 Linux Processes -- 3.4.1.2 Android Processes -- 3.4.1.3 Process Tree.
3.4.1.4 Unix Interprocess Communication (IPC) -- 3.4.1.5 Remote Procedure Calls (RPC) -- 3.4.2 Unix Kernel -- 3.4.2.1 Linux Kernel -- 3.5 Java -- 3.5.1 Java Origins -- 3.5.2 Java Platform: Language, JVM -- 3.5.3 Java memory: Heap, Stack, and native -- 3.5.4 Security Policy: Permissions -- 3.6 Apache Harmony -- 3.7 Android OS and platform -- 3.7.1 Android Kernel -- 3.7.2 Android Open Source Project (AOSP) -- 3.7.2.1 Android Framework -- 3.7.3 Android Development -- 3.7.3.1 Android SDK -- 3.7.3.2 Android NDK -- 3.7.4 Android Runtime Environment -- 3.7.4.1 Dalvik Virtual Machine -- 3.7.4.2 ART (Android Runtime) -- 3.7.4.3 Zygote -- 3.7.4.4 System Server: Android System Services -- 3.7.5 Android Interface Definition Language (AIDL) -- 3.8 Setting up your Android Development Environment -- 3.8.1 Installing Java SDK version 7 (JDK 1.7) from Sun Microsystems / Oracle -- 3.8.2 Installing Android SDK from Google -- 3.8.3 Installing Build Tools (gradle and ant) -- 3.8.4 Setting up environment variables (Java, Android SDK, gradle and ant) -- 3.8.5 Android (Lollipop) Development Device setup -- 3.8.5.1 Creating a new Android project (classic / ant) -- 3.8.5.2 Creating a new Android project (new / gradle) -- 3.8.6 Installing Android Studio "IDE" -- 3.8.7 Android Studio: Hello World App -- 3.8.8 Configuring Android Studio -- 3.9 Android "Classic" project tree and build system -- 3.10 Android "New" Build System -- 3.11 Managing Java Installations -- 3.11.1 Avoid sudo apt-get / rpm style installation -- 3.11.2 Maintain discrete Java JDK versions -- 3.11.3 Set JAVA_HOME in your .profile -- 3.11.4 Project-wise JAVA_HOME -- 3.11.5 IDE independent build -- 3.12 Managing Android SDK installation and updates -- 3.12.1 Update your Android SDK often -- 3.12.2 Target your App to the latest SDK / API level -- 3.12.3 Be sure to specify a minimum SDK / API level for your App.
3.13 Code Samples: Android Lollipop -- References and Further Reading -- Chapter 4 Android SDK -- 4.1 Software Components, in general -- 4.2 Android Application Development Model -- 4.2.1 DEX file format -- 4.2.2 APK file -- 4.2.3 Android Project Build Process -- 4.2.4 APK installation and execution -- 4.2.4.1 Application main thread / UI thread -- 4.3 Android SDK API -- 4.3.1 Android Application Manifest (AndroidManifest.xml) -- 4.3.2 Android API package Overview -- 4.4 Android's Four Fundamental Components -- 4.4.1 Android Project Artifacts -- 4.5 Activity -- 4.5.1 Activity life cycle -- 4.6 Service -- 4.7 BroadcastReceiver -- 4.8 ContentProvider -- 4.9 Intent -- 4.9.1 Intent Action and Data -- 4.9.1.1 Intent Extras -- 4.9.1.2 Intent Flags -- 4.9.2 Explicit Intents -- 4.9.3 Implicit Intents -- 4.9.4 Intent Filter -- 4.9.5 Intent Resolution -- 4.9.6 Intent Use Cases -- 4.9.6.1 Starting Activities -- 4.9.6.2 Starting Services -- 4.9.6.3 Delivering Broadcasts -- 4.10 android package, sub-packages -- 4.11 dalvik package, sub-packages -- 4.12 java and javax package, sub-packages -- 4.13 org package, sub-packages -- 4.14 Sample code in this book -- References and Further Reading -- Chapter 5 Android Device Discovery and Communication -- 5.1 Android Interconnectivity -- 5.2 Advertisement and Discovery -- 5.3 Bluetooth -- 5.3.1 Bluetooth Low Energy (LE) -- 5.3.2 Bluetooth Generic Attribute Profiles (GATT) -- 5.3.3 Android support for Bluetooth LE -- 5.4 Wi-Fi Peer-to-Peer (Wi-Fi Direct) -- 5.4.1 Android Wi-Fi Direct / P2P API -- 5.5 Zero Configuration Networking (zeroconf) -- 5.5.1 Android Network Service Discovery (NSD) -- 5.6 Near Field Communication (NFC) -- 5.7 Universal Serial Bus (USB) -- 5.7.1 USB On-The-Go (USB OTG) -- References and Further Reading -- Part III Android Wear Platform and SDK -- Chapter 6 Android Wear Platform -- 6.1 Android Wear.
6.2 Android Wear Platform: Android Wear OS, Wear Devices, and Wear API -- 6.2.1 Android Wear OS -- 6.2.2 Android Wear Devices -- 6.2.3 Android Wear API and Wear Apps -- 6.3 Android Notifications and Android Wear -- 6.3.1 Android 5.0 (Lollipop) Notifications -- 6.4 Notification Settings and Control -- 6.4.1 Sound and Notification and Priority Notification -- 6.4.2 Notification Configuration and Control -- 6.4.3 Locked Screen and Notifications -- 6.4.3.1 Notification Access -- 6.4.4 Interruptions -- 6.5 App Notification Strategy -- 6.6 Google Now and Android Wear -- 6.7 Android Wear Devices: Getting Started -- 6.7.1 Android SDK Wear Platform updates -- 6.7.2 Procuring an Android Wear device -- 6.7.2.1 Using Android Emulator with Wear AVD -- 6.7.3 Pairing and Enabling Developer Mode -- 6.7.3.1 Unboxing your Wear device -- 6.7.3.2 Pairing your Handheld device with your Wear device -- 6.7.3.3 Enabling Developer Mode and Debugging Settings on your Wear device -- 6.7.3.4 Enabling Wear ADB Debugging and Debug over Bluetooth -- 6.8 Wear Debugging and Android SDK -- 6.8.1 Wear Debugging via USB -- 6.8.2 Wear Debugging via Bluetooth -- 6.9 Peeking under the hood of your Wear Device -- 6.10 Engaging your Android Wear device via Notifications -- 6.10.1 Engaging Android Wear via Notification Sync -- 6.10.2 Wear Extended Notifications -- 6.11 Android Wear Targeted Apps -- 6.12 Hello Wear World: Writing our first Wear App -- References and Further Reading -- Chapter 7 Android Wear API -- 7.1 Google Services and Google Play Services -- 7.1.1 GoogleApiClient class -- 7.2 Android Wear Network -- 7.3 Android Wear API, in depth -- 7.3.1 Wear API: wearable package -- 7.3.1.1 Node interface -- 7.3.1.2 WearableListenerService -- 7.3.1.3 DataEvent -- 7.3.1.4 MessageEvent -- 7.3.2 Wearable class -- 7.3.3 NodeApi -- 7.3.4 DataApi -- 7.4 DataItem, DataMapItem, and DataMap.
7.4.1 DataItem.
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Intro -- Title Page -- Copyright Page -- Contents -- About the Author -- About This Book -- Acknowledgments -- Part I Wearable Computing: Introduction and Background -- Chapter 1 Wearables: Introduction -- 1.1 Wearable Computing -- 1.2 Wearable Computers and Technology -- 1.3 "Wearables" -- 1.4 The word: "Wearables" -- 1.5 Wearables and Smartphones -- 1.6 Wearable Light, Glanceable Interactions -- 1.7 Smartphone Dependency, Inconveniences -- 1.8 Wearable Interaction -- 1.9 User's Real-world Context -- 1.10 Variety of Wearable Devices -- 1.10.1 Smart Watches -- 1.10.2 Fitness Sensors -- 1.10.3 Smart Jewelry -- 1.11 Android Wear and Google Fit -- 1.11.1 Device / Hardware Purchases -- References and Further Reading -- Chapter 2 Wearable Computing Background and Theory -- 2.1 Wearable Computing History -- 2.1.1 Wearable Computing Pioneers -- 2.1.2 Academic Research at Various Universities -- 2.2 Internet of Things (IoT) and Wearables -- 2.2.1 Machine to Machine (M2M) -- 2.3 Wearables' Mass Market Enablers -- 2.3.1 "ARM-ed" revolution -- 2.3.1.1 ARM alternatives -- 2.3.2 System on Chip (SoC) -- 2.3.3 Human Dependence on Computing -- 2.3.4 Smartphone extensions -- 2.3.5 Sensors -- 2.3.5.1 Micro-Electro-Mechanical Systems (MEMS) Sensors -- 2.4 Human-Computer Interface and Human-Computer Relationship -- 2.4.1 Human-Computer Interface: over the years -- 2.4.2 Human Computer Interaction (HCI): Demand and Suggest -- 2.4.2.1 Demand Paradigm -- 2.4.2.2 Suggest Paradigm -- 2.4.2.3 Demand or Suggest? -- 2.4.2.4 Demand and Suggest: A Healthy Balance -- 2.4.3 Evolution of the Human-Computer Relationship -- 2.5 A Multi-Device World -- 2.5.1 Spatial Scope of Computing: Devices near and Devices far -- 2.5.2 Body Area Network (BAN) -- 2.5.3 Personal Area Network (PAN) -- 2.5.4 Home Area Network (HAN) -- 2.5.5 Automobile Network.

2.5.5.1 Controller Area Network (CAN) -- 2.5.6 Near-Me Area Network (NAN) -- 2.5.7 Campus Area Network -- 2.5.8 Metro Area Network -- 2.5.9 Wide Area Network -- 2.5.10 Internet -- 2.5.11 Interplanetary Network -- 2.6 Ubiquitous Computing -- 2.7 Collective, Synergistic Computing Value -- 2.7.1 Importance of the User Centricity and the User Context -- 2.7.2 Distributed Intelligent Personal Assistant -- 2.8 Bright and Cloudy: Cloud-based Intelligent Personal Agent -- 2.8.1 Google / Cloud-Based Intelligent Personal Agent -- 2.9 Leveraging Computer Vision -- 2.9.1 Enhanced Computer Vision / Subtle Change Amplification -- 2.10 IoT and Wearables: Unnatural and over the top? -- 2.10.1 Human History of Tool Use and Computation -- 2.10.2 Communication Networks in Nature -- 2.10.3 Consumption of Power: by computational systems, biological and artificial -- 2.11 Security and Privacy Issues -- 2.11.1 Use Awareness and complete end-to-end Transparency -- 2.11.2 User Control and Choice -- 2.11.3 User Access to Collected Data and Erasure capability -- 2.11.4 Device side, transit, and cloud side protection: Data Anonymization -- 2.11.5 Practical Considerations: User Centricity -- 2.11.5.1 OpenID -- 2.12 Miscellaneous -- 2.12.1 PhoneBloks: Waste Reduction -- 2.12.1.1 Project "Ara" -- 2.12.2 Google Cardboard: inexpensive Virtual Reality -- References and Further Reading -- Part II Foundation Android -- Chapter 3 Android Fundamentals / Hello Lollipop -- 3.1 Android: Introduction -- 3.2 Linux: "*nix" or Unix-like OS -- 3.2.1 Unix -- 3.2.2 Open Source -- 3.2.3 GNU / Free Software Foundation -- 3.2.3.1 Free as in Freedom: GNU Public License -- 3.2.4 Apache Software Foundation: Apache Software License -- 3.3 Linux: yesterday and today -- 3.4 Unix System Architecture -- 3.4.1 Unix Processes -- 3.4.1.1 Linux Processes -- 3.4.1.2 Android Processes -- 3.4.1.3 Process Tree.

3.4.1.4 Unix Interprocess Communication (IPC) -- 3.4.1.5 Remote Procedure Calls (RPC) -- 3.4.2 Unix Kernel -- 3.4.2.1 Linux Kernel -- 3.5 Java -- 3.5.1 Java Origins -- 3.5.2 Java Platform: Language, JVM -- 3.5.3 Java memory: Heap, Stack, and native -- 3.5.4 Security Policy: Permissions -- 3.6 Apache Harmony -- 3.7 Android OS and platform -- 3.7.1 Android Kernel -- 3.7.2 Android Open Source Project (AOSP) -- 3.7.2.1 Android Framework -- 3.7.3 Android Development -- 3.7.3.1 Android SDK -- 3.7.3.2 Android NDK -- 3.7.4 Android Runtime Environment -- 3.7.4.1 Dalvik Virtual Machine -- 3.7.4.2 ART (Android Runtime) -- 3.7.4.3 Zygote -- 3.7.4.4 System Server: Android System Services -- 3.7.5 Android Interface Definition Language (AIDL) -- 3.8 Setting up your Android Development Environment -- 3.8.1 Installing Java SDK version 7 (JDK 1.7) from Sun Microsystems / Oracle -- 3.8.2 Installing Android SDK from Google -- 3.8.3 Installing Build Tools (gradle and ant) -- 3.8.4 Setting up environment variables (Java, Android SDK, gradle and ant) -- 3.8.5 Android (Lollipop) Development Device setup -- 3.8.5.1 Creating a new Android project (classic / ant) -- 3.8.5.2 Creating a new Android project (new / gradle) -- 3.8.6 Installing Android Studio "IDE" -- 3.8.7 Android Studio: Hello World App -- 3.8.8 Configuring Android Studio -- 3.9 Android "Classic" project tree and build system -- 3.10 Android "New" Build System -- 3.11 Managing Java Installations -- 3.11.1 Avoid sudo apt-get / rpm style installation -- 3.11.2 Maintain discrete Java JDK versions -- 3.11.3 Set JAVA_HOME in your .profile -- 3.11.4 Project-wise JAVA_HOME -- 3.11.5 IDE independent build -- 3.12 Managing Android SDK installation and updates -- 3.12.1 Update your Android SDK often -- 3.12.2 Target your App to the latest SDK / API level -- 3.12.3 Be sure to specify a minimum SDK / API level for your App.

3.13 Code Samples: Android Lollipop -- References and Further Reading -- Chapter 4 Android SDK -- 4.1 Software Components, in general -- 4.2 Android Application Development Model -- 4.2.1 DEX file format -- 4.2.2 APK file -- 4.2.3 Android Project Build Process -- 4.2.4 APK installation and execution -- 4.2.4.1 Application main thread / UI thread -- 4.3 Android SDK API -- 4.3.1 Android Application Manifest (AndroidManifest.xml) -- 4.3.2 Android API package Overview -- 4.4 Android's Four Fundamental Components -- 4.4.1 Android Project Artifacts -- 4.5 Activity -- 4.5.1 Activity life cycle -- 4.6 Service -- 4.7 BroadcastReceiver -- 4.8 ContentProvider -- 4.9 Intent -- 4.9.1 Intent Action and Data -- 4.9.1.1 Intent Extras -- 4.9.1.2 Intent Flags -- 4.9.2 Explicit Intents -- 4.9.3 Implicit Intents -- 4.9.4 Intent Filter -- 4.9.5 Intent Resolution -- 4.9.6 Intent Use Cases -- 4.9.6.1 Starting Activities -- 4.9.6.2 Starting Services -- 4.9.6.3 Delivering Broadcasts -- 4.10 android package, sub-packages -- 4.11 dalvik package, sub-packages -- 4.12 java and javax package, sub-packages -- 4.13 org package, sub-packages -- 4.14 Sample code in this book -- References and Further Reading -- Chapter 5 Android Device Discovery and Communication -- 5.1 Android Interconnectivity -- 5.2 Advertisement and Discovery -- 5.3 Bluetooth -- 5.3.1 Bluetooth Low Energy (LE) -- 5.3.2 Bluetooth Generic Attribute Profiles (GATT) -- 5.3.3 Android support for Bluetooth LE -- 5.4 Wi-Fi Peer-to-Peer (Wi-Fi Direct) -- 5.4.1 Android Wi-Fi Direct / P2P API -- 5.5 Zero Configuration Networking (zeroconf) -- 5.5.1 Android Network Service Discovery (NSD) -- 5.6 Near Field Communication (NFC) -- 5.7 Universal Serial Bus (USB) -- 5.7.1 USB On-The-Go (USB OTG) -- References and Further Reading -- Part III Android Wear Platform and SDK -- Chapter 6 Android Wear Platform -- 6.1 Android Wear.

6.2 Android Wear Platform: Android Wear OS, Wear Devices, and Wear API -- 6.2.1 Android Wear OS -- 6.2.2 Android Wear Devices -- 6.2.3 Android Wear API and Wear Apps -- 6.3 Android Notifications and Android Wear -- 6.3.1 Android 5.0 (Lollipop) Notifications -- 6.4 Notification Settings and Control -- 6.4.1 Sound and Notification and Priority Notification -- 6.4.2 Notification Configuration and Control -- 6.4.3 Locked Screen and Notifications -- 6.4.3.1 Notification Access -- 6.4.4 Interruptions -- 6.5 App Notification Strategy -- 6.6 Google Now and Android Wear -- 6.7 Android Wear Devices: Getting Started -- 6.7.1 Android SDK Wear Platform updates -- 6.7.2 Procuring an Android Wear device -- 6.7.2.1 Using Android Emulator with Wear AVD -- 6.7.3 Pairing and Enabling Developer Mode -- 6.7.3.1 Unboxing your Wear device -- 6.7.3.2 Pairing your Handheld device with your Wear device -- 6.7.3.3 Enabling Developer Mode and Debugging Settings on your Wear device -- 6.7.3.4 Enabling Wear ADB Debugging and Debug over Bluetooth -- 6.8 Wear Debugging and Android SDK -- 6.8.1 Wear Debugging via USB -- 6.8.2 Wear Debugging via Bluetooth -- 6.9 Peeking under the hood of your Wear Device -- 6.10 Engaging your Android Wear device via Notifications -- 6.10.1 Engaging Android Wear via Notification Sync -- 6.10.2 Wear Extended Notifications -- 6.11 Android Wear Targeted Apps -- 6.12 Hello Wear World: Writing our first Wear App -- References and Further Reading -- Chapter 7 Android Wear API -- 7.1 Google Services and Google Play Services -- 7.1.1 GoogleApiClient class -- 7.2 Android Wear Network -- 7.3 Android Wear API, in depth -- 7.3.1 Wear API: wearable package -- 7.3.1.1 Node interface -- 7.3.1.2 WearableListenerService -- 7.3.1.3 DataEvent -- 7.3.1.4 MessageEvent -- 7.3.2 Wearable class -- 7.3.3 NodeApi -- 7.3.4 DataApi -- 7.4 DataItem, DataMapItem, and DataMap.

7.4.1 DataItem.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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